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The Creator Shot Contributions

Earlier this year I was lucky enough to work on Gareth Edwards film The Creator at Fin Design as a generalist. My main task was to develop a uber shader that would allow us to procedurally texture a large number of megastructures and building assets in a very short space of time. I also contributed to the layouts and lighting on the shots presented with improvements made by Dan Bryce when I moved onto another show.

Responsible for building lookdev and initial lighting and layout.

Responsible for building lookdev and initial lighting and layout.

Lookdev and initial lighting and layout.

Lookdev and initial lighting and layout.

Lookdev and initial lighting and layout.

Lookdev and initial lighting and layout.